With headsets and motion tracking, virtual reality lets you look around the virtual space as if you were there. This is a new technology that has never been seen before. But as VR items continue to emerge, it has become increasingly difficult to choose the best VR glasses.
We tested the most popular virtual reality glasses for PCs, mobile devices and PS game consoles to find the most suitable one. In terms of content, price, device and settings, HTC Vive may be the best option for most consumers, provided you have enough space and a desktop (or laptop); Samsung Gear VR is our preferred mobile model; if you already have a PS4, then nothing is better than the Sony PlayStation VR.
Sony PlayStation VR
Sony’s virtual reality system – PlayStation VR is designed for PS4 or PS4 Pro. The level of this powerful accessory is only a little lower than the HTC Vive and Oculus Rift, but with a much lower price. On the other hand, its image processing and motion tracking capabilities far exceed the mobile-based VR helmets such as Samsung Gear VR. Virtual reality is definitely the technological innovation you need to splurge pennies for.
Most of the PlayStation VR is curved white plastic with protruding sun visor-like glasses that house most of the electronics and a thick headband that moves around your head. There is a black panel in front of the dead, which can be used to hide the multicolored lights during use, and can also track the position of the helmet with the PlayStation camera. Also, a wire is pulled out from the left side of the eyeglasses, back along the headband, then freely hangs down and is attached to the processor unit via the included cable.
The processor unit looks like a tiny PlayStation4, but its outline is a rectangle instead of a parallelogram. Measuring just 5.6×5.6 inches (14.2×14.2 cm) and weighing 12.9 ounces (366 grams), it is much larger than the HTC Vive stream
The PS VR uses a 1920×1080 OLED panel with an image of 960×1080 pixels per eye and a lower resolution than Rift and Vive of 2160×1200 panels (1080×1200 per eye). This means that the picture of PS VR is only slightly textured, but it does not seem to be a very obvious degradation except small pictures of small text. In addition, the 120Hz refresh rate proves a smoother motion than the 90Hz Rift and Vive.
Controller and Motion Tracking
The PS VR works in conjunction with the Move motion controller. The Move uses two motion-sensing controllers with illuminated bulbs. The PlayStation’s camera is positioned according to these bulbs and the PS VR. In terms of accuracy, this motion control system behaves very similarly to the HTC Vive, although there is no hornworm on the Vive controller. Because they rely on the PlayStation camera, you can’t completely turn around like HTC Vive. However, if you stay sitting or standing in front of the TV, or if you install any location on your PlayStation camera, the controller will be very reliable.
Although PS VR does not support full-room motion tracking like HTC Vive, it still needs some space. In order for the helmet to track effectively, I had to sit in the position where the PlayStation camera was installed, a few feet from the TV. In other words, your PS4 is likely to be connected to the TV, not the display, so the need for distance is understandable. However, if you connect the PS4 to a monitor, or if you plan to use the PS VR in a narrow area, you need to be aware.
Since PS VR relies on visual tracking of colored lights (rather than infrared tracking), it appears to be more susceptible to ambient light and reflections. During our testing, as the interior lighting continued to change, we noticed some tracking offsets, and the image presented by the helmet gradually drifted to the left, with occasional clicks and interruptions.
Compared to other mainstream VR glasses, PS VR is creating a completely better gaming experience, not as a small-scale technical demonstration. It doesn’t launch any killer app yet to add up value to this helmet. Still, you already have enough game options to get hours of entertainment.
Rigs (Mechanized Combat League)
Rigs (Mechanized Combat League) is a mechanical action game where you play a mech knight and control the giant robots of the Combat Sports League. Your team and other teams can choose from a variety of different modes to fight. The game uses the DualShock 4 controller, which relies on an analog stick to control mechanical motion and track and aim according to the VR helmet. Rigs highlights the Powerslam game mode, you have to destroy the enemy and grab the virtual sphere, then take it to the goal in the middle of the arena to score for the team. It’s very natural to aim at the head movement, allowing you to shoot directly at the enemy’s mech. The game screen is quite impressive, with rich details, smooth armor, beautiful cockpit, and beautiful interface effects to maximize immersion.
Batman: Arkham VR
Batman: Arkham VR is a game based on the Arkham series, which uses a lot of games with Arkham City and Arkham Knight the same image resource. This is a technically impressive but time-consuming technical demonstration. In the game, you are Batman, using the PlayStation Move motion controller as hands, you need to solve a series of puzzles to find the leader of violent crime.
Since the Move controller is equivalent to your hands, you have to use them to interact with the game scene and use some of the gadgets that Batman equips. There is a gun on my right armpit, and the crime scene analysis device on the left is seven in front of the belt. When using these tools, I can easily get them as if they were really on me. On the other hand, the lack of simulator stick, you may not be able to move smoothly in the environment. And the PS VR does not have the HTC Vive-like regional motion tracking function. Instead, you can set different points, then get focused, and press the Move button on the Move controller to jump; or take out the gun, aim at the object, and then pull myself over.
Despite the limitations of movement, Batman: Arkham VR is still a very interesting game. Honestly, this experience can only last for 20 to 40 minutes, depending on how quickly you find the problem. It shall not be durable gaming which you can experience often.
If you are not interested in the VR version of various games, you can also use it to experience non-VR games and applications. PlayStation VR will display all non-PS VR software as a giant screen, which is similar to Vitual Desktop (virtual desktop, HTC Vive and PS VR) software. When you play a VR game, the motion control feature is disabled, but the system still tracks your head movements, which makes you feel like you are sitting in front of the big screen, not just at a fixed point in front. When you want to rotate and use a view from another location, it prompts you to press and hold the option button on the DualShock 4 for two seconds, then the screen will reset to any direction you are facing.
This is a very useful feature that makes PS VR go beyond game design and not just for technical presentations. It presents a virtual big screen TV which only you can see to enjoy any PlayStation 4 content on it. Of course, you need to pay attention to the tension of your eyes and neck for long-term use since it is still a VR experience.
Graphics-intensive, device-connected virtual reality is evolving smoothly, but it is still a fairly expensive new thing. In this area, PS VR offers the best balance of price, performance and functionality, and it has more powerful graphics capabilities than mobile phone-based VR headsets like the Samsung Gear VR. Although VR is not a necessary investment for gamers, PS VR has so far made the best value for those big-name games and is the best option we recommend.
Verdict: • An immersive VR experience • For non-VR applications and games • Motion control • Lower cost compared to PC-based VR glasses • Slightly weaker than the main competitor • When playing in a brightly lit room, motion tracking will appear
HTC Vive / Vive Pro Kit
This is a virtual reality system created by HTC and Valve. Compared to the earlier Oculus Rit, HTC Vive supports panoramic VR, which can provide a wider experience area, which provides advantages for certain types of games.
You need a very powerful computer to run HTC Vive. HTC and Valve recommend at least Nvidia GeForce GTX 970 or Radeon R9 290 graphics card, Intel Core i5-4590 or AMD FX 8350 processor, 4GB RAM, HDMI 1.4 or DisplayPort. 1.2 Video output, USB 2.0 port, and Windows 7 SP1 or higher.
HTC Vive presents a large black plastic sun visor shape, like a rectangular mushroom. The front of the glasses is slightly curved with 32 optoelectronic sensors and positioners mounted, and a single optical camera is located in the center of the bottom of the panel. Buttons and LEDs are located on the left side of the glasses and a spin button on the right side to adjust the pupil distance to help adjust the focus. Like the Oculus Rift, the Vive uses a single 2160×1200 pixel LCD display with a refresh rate of 90Hz and two lenses to provide an image with a resolution of 1080×1200 for each eye.
Three loose straps secure the VR glasses to the head with fasteners, one headband extending from the top of the head to the back, and the other two side straps attached to the spectacle frame, which is also part of the focusing system, pulled back or forward Push the rubber ring to adjust the distance between the LCD screen and the lens, but the connection between the two parts is very stiff, so it is awkward to adjust. Fortunately, you can wear myopia glasses so you can use the default focus. The inner edge of the spectacles is a lap of foam padding, which is easy to replace due to its detachable design. If you feel hot and sweaty while wearing, you can easily remove it.
The included 3-in-1 cable passes through the strap at the top of the helmet and connects to the Vive’s Link Box along the back of the head, which is then connected to your PC. The cable is approximately 10 feet (3 meters) long and comes with HDMI, power and USB connectors. The fourth shorter cable is attached to the rear of the VR glasses and contains a 3.5 mm headphone jack. The Vive is already equipped with a pair of headphones, but the 14-inch (36 cm) length is incredibly short, and it often falls out of the ear as I turn my head. But you can use your own headphones instead.
The stream box is a small black device similar in size and shape to the Sony PlayStation TV. It has a black DisplayPort, HDMI, power and USB port on one side and is connected to the PC and power outlet via the included cable (Vive can be used with HDMI). Works with one of DisplayPor and does not require simultaneous connections). The other side is equipped with an orange HDMI, power supply and USB connection plug, which is connected to the VR glasses via a cable. Vive provides fixed film for attaching the stream box to the table so that it won’t be flipped over as you walk around.
The two controllers offered by HTC Vive are the same, about 8.5 inches (22 cm) long, with motion and tracking sensors on them, which look like a pair of smart wands. There is a prominent circular track board in the center of each wand. The upper and lower sides of the track board are menu and VR buttons. Pressing the Menu button will bring up the system menu of any software you are using, while the VR button will open the SteamVR interface. In addition, a large trigger button is located on the back of the handle and two function keys are located on each side. The top of the controller is a large ring containing the tracking sensor to allow the Vive to track the position of the controller.
The Vive controller is quite versatile, and the circular trackpad recognizes some precise input (just like the motion sensor itself), but we prefer the Oculus Touch component that Oculus Rift now includes. They use a simulated thumb instead of a touchpad, and the curved design makes it more comfortable to hold and feels more natural, and the angle trigger button senses the position of the finger. Overall, the Vive controller works fine, but the Oculus Touch controller feels better.
The HTC Vive relies on two base stations to determine the position of the glasses and controls. They are rounded black square frames measuring 3 x 3 inches (7.6 x 7.6 cm). The front of each base station is smooth and contains an indicator light, an alphanumeric LED display and an infrared LED array. The back of the base station has a mode button, a power jack and a 3.5mm port. If configured correctly, the base station should be able to detect each other via a wireless link, otherwise you can physically connect them over a 3.5mm port with a long sync cable.
In addition to the main components of the system, the Vive comes with three power adapters for the stream box/glasses and base station, two USB power adapters for the controller, two | Micro-USB data lines, and an HDMI connection. Line, two facial pads, two lanyards, and the VR glasses and sync cable described above.
Setting up Vive can be a fairly complicated process due to the large number of components, but the accompanying installation software provides clear and direct guidance. In the case of a smooth network, it takes about 20 minutes to download all the necessary software. After the installation is complete, you must ensure that they are all working properly. First, you need to install the Vive setup software, which will guide you to connect the stream box and VR glasses to your computer, then set up the controller and base station. In the process, it also installs the Steam client (if needed) and ensures that SteamVR is up to date.
For a panoramic VR experience, HTC recommends at least 20 (215 square feet) of space. The two base stations are located roughly at the opposite corners of the game area, mounted on the head or higher, and they can identify each other up to 16 feet (4.88 meters). If you don’t have enough space, you can set Vive to VR in stand mode, but this will obviously limit you to do a lot of things.
Once the space is set, you can define the boundaries of the space for the SteamVR Chaperone system. It projects a set of virtual walls at the edge of the game area, letting the road out of the boundaries or what it touches.
Assuming your base station is placed correctly, Chaperone also works fine. When a VR glasses or motion controller approaches the boundary, a virtual wall appears. If the camera is enabled, the glasses will wrap around the object as you approach the edge.
If the two base stations are not previously able to recognize each other by wireless signals and there is no sync cable to connect them, Vive will not consistently display the virtual wall you set. In addition, poor base station layout may even confuse Vive’s judgment on the floor and ceiling, leading to some very confusing mistakes.
Cables are a big problem, and the cable pulled from the helmet can be very long (about 10 feet 3 meters) and can easily get stuck if you don’t pay attention to its position. Have the same work
Wireless VR glasses will only be available in a few years, and Vive is currently the only device that offers panoramic VR capabilities. As long as you pay attention to the cable, this will be a very interesting experience, but when you focus on not being tripped, you can’t fully immerse yourself in VR, which feels like an insult.
Performance and SteamVR
Thanks to its good resolution and refresh rate, this pair of glasses produces a smooth, clear picture, just like Oculus Rit does. Of course, the fluency of this movement depends on the computer, but in our test notebooks, all the VR software used has looked great. For me, the three-dimensional objects that appear in front of me feel that they are actually there. In the end, Vive’s visual experience and performance are almost the same as Oculus Rift, so software is the main cause of differentiation.
Vive relies on the SteamVR platform, and you can browse and load VR games directly from the Steam client on your desktop or from the virtual space in your Vive glasses. The virtual space presents a blank area or a beautiful picture, and the game area you define is clearly displayed on the floor. Pressing the VR button on one of the motion controllers will directly display the version of the Steam large picture interface in front of you. Here, you can use the motion controller as a pointer to select menu items like laser aiming. This is a fairly intuitive system, and although the corneal plate on the motion controller is tempting, in this case it does not actually have any effect.
HTC also offers its own Vive Home VR software, which shows a similar virtual space. You can choose modern loft or sci-fi space as the system background. Compared to the large image interface mode used by SteamVR, its projection glory system is much simpler.
Adventure Time: Magic Man’s Head Games
Adventure Time: Magic Man’s Head Games is a simple third-person platform game where you control Finn (human) running in a dangerous environment and summoned with evil wizards. Magic sandwiches fight. In the game scene, you are the lens, zoom in, you can see the game protagonist Finnake; if you zoom out of the camera, you can not only see the entire game environment, but also turn around and view other directions. However, the game is operated using a traditional handle, not Vive’s motion control.
In fact, third-person games like this may not be suitable for virtual reality, but ATMMHG has made an admirable attempt and shows some interesting things you can do when watching with Vive. When you watch Finn and Jake chasing the magician, they are completely surrounded by magical scenes, a unique experience that is not available on standard screens.
Both Vive and Rit have been introduced, and both systems have their own full-motion motion control, and their experience will be very similar. Vive has the advantages of panoramic VR, but if you blindly shake around the room, the cable will cause you inconvenience. In addition, it does not have access to VR software in some Oculus stores, but this is Oculus’ own firewall problem, not HTC or Valve failure. HTC Vive and Oculus Rift have performed very well in the VR field.
Whether it’s Rift or Vive, or even our favorite Sony PlayStation VR (because of its low price and convenience), it will cost you a lot of money. Virtual reality is an interesting experience that can give you a very immersive feel, but in the end it still looks like a novelty. Before you get used to it, you need to deal with the inconvenience caused by the cable, and the potential body. problem.
Verdict: • Immersive virtual reality experience • Motion controller and an external sensor for panoramic VR • Expensive • Long cable will cause obstacles to Panorama VR
After several development kits and years of work, the retail version of the Oculus Rift VR glasses finally came on sale in 2016. Since then, the excellent Oculus Touch motion controller has been bundled as a unit and added to Rif. If you have a suitable computer, the Oculus Rift can still provide a powerful and immersive experience. With the addition of Oculus Touch control, Rit is now more attractive than HTC Vive, which is almost the same price point.
In terms of hardware configuration, the official requirements of the Oculus Rift are almost the same as those of the HTC Vive. Oculus recommends using the Intel i5-4590 or better CPU, Nvidia GTX 970/AMD Radeon R9 290 or better graphics card, at least 8GB of RAM, HDMI 1.3 output, three USB 3.0 ports and one USB 2.0 port.
From the outside, the Oculus Rift VR glasses are simple and understated, and are simply a black rectangular sun visor. The front panel is almost completely flat with only the Oculus logo printed on it. The panels on both sides are also flat, with a spectacle frame that can be rotated up and down slightly to secure the device to your head. In addition, a headband extends from the top of the head to the back to enhance stability.
The glasses themselves are very light, you can wear myopia glasses and then wear Rit, just feel more crowded.
The VR glasses are connected directly to the computer via a long cable with a connector that separates HDMI from USB 3.0. In fact, the Oculus Rift cable is a bit clumsy than the HTC Vive’s overhead cable, and I’ve been looking for a comfortable position to avoid it on my left shoulder. In this regard, HTC Vive is not a big problem, because Vive is designed to let you work while walking around in an area.
The Rift is equipped with an external sensor, which is a black cylinder on a 9-inch (22.86 cm) high metal bracket. The sensor can be tilted up and down and must be placed in a position that allows the glasses to maintain a clear view. Another identical sensor is responsible for tracking the Oculus Touch controllers, which work together to improve tracking of all devices and to cover larger areas.
After launching the Oculus Rit, an OLED display with a maximum pixel of 2160×1200 will produce 1080×1200 pixel images for each eye, separated by a lens in the VR glasses (like the Vive). You can use the small lever on the lower right side of the bezel to adjust the lens for a more comfortable viewing experience.
At the time of its release, the Oculus Touch motion controller was introduced as an optional add-on, but it has now been added to the Rift product package. However, in addition to the Oculus Touch, you can use other control options. The Oculus Remote is a small, hand-held controller with a round navigation button and Back, Menu, Up/Down buttons, like most controllers, with a safety bracelet on it to prevent it from being used when in use. Use it out. As for the glasses themselves, Oculus Rit also offers an Xbox One wireless controller and a Windows Xbox wireless adapter, which is handy for traditional motion-controlled VR games.
With the Oculus Touch controller, the Rift’s control functions are almost identical to HTC Vive, and the HTC Vive has included motion control since its introduction. The Oculus Touch is very comfortable and natural to use. In addition to motion tracking, it also has responsive physical components such as the Simulator and Hornworm buttons.
Although Rit now has a motion controller, it does not fully support the same panoramic space as the HTC Vive, and you can use it while standing, sitting, or moving within the area covered by the sensor. Oculus Rit supports less space than Vive’s wall-mounted sensors.
Rit and Vive have the same resolution and refresh rate, so the experience of these two VR glasses is very similar. The picture created by Rift is very clear and provides a smooth motion and tracking experience. In our testing process, the 3D effect of the stereo image makes people feel that the virtual object is really in front of themselves. However, Rit glasses are just a display, and the fluency and graphics fidelity will ultimately depend on your computer’s capabilities. Still, the virtual experience provided by Rift is still amazing.
I have experienced several VR games in the Oculus store, such as EVE: Valkyrie and Lucky’s Tale. In addition, I also tried AdventureTime: Magic Man’s Head Games and Virtual Desktop from SteamVR.
EVE: Valkyrie is a star game released by Oculus Rif, a multiplayer online game that takes place in the EVE universe. You play as an ordinary pilot and attack other similar squads with your teammates. It can roughly be attributed to the dead version of the space version of any first-person shooter, but it’s more attractive and easy to fascinate.
The game scene rendered by Rift is perfect. You are in the cockpit of the space fighter, and you can sit and watch it freely. In fact, the game itself is controlled by the Xbox One gamepad, you use a dual analog joystick to drive the ship and use a trigger to launch the missile. Fundamentally, the game’s VR experience doesn’t seem to be necessary, because it’s actually similar to a game on a normal monitor, but you can watch the surrounding environment freely in the cockpit, which doesn’t bring Any major tactical advantage. However, the perspective of the cockpit provided by Rift will make you feel more excited and nervous.
Valkyrie is not a complex MMO game like EVE itself. Its fighting style is a bit like how to maneuver the spacecraft and shooting, but it is quite interesting to attack other people when flying in space. Feel like it is one of the most complete games that support virtual reality.
Lucky’s Tale is a standard cartoon third-person platform game where you control a fox through various levels of scenes that will eventually save his pet pig. The game is quite beautiful, it’s a pretty attractive experience, but it doesn’t actually need VR at all. In such a game, Rift allows you to easily explore from a variety of angles, but you can’t move the camera at will to better confirm your position. In the 3D scene of the game, I have to collect coins through a specific jumping arc, but these attempts are very frustrating because I can’t see the environment around me, so it’s difficult to adjust my jumping strength.
In terms of games that support the Oculus Touch controller, you can have a smoother experience that makes painting, aiming, and using far power more self-conscious.
We ran Adventure Time: Magic Man’s Head Games (ATMMHG) on SteamVR to see if Oculus Rit can handle it as smoothly as Vive. Although SteamVR is not Rit’s native platform, it still makes it easy to display the interface and load the game perfectly, and I found it to be as smooth and realistic as Vive (although like Lucky’s Tale, the third-player platform is in VR games). The actual value is still questionable).
We also tried Virtual Desktop, and the test results show that Rif is as powerful and intriguing as HTC Vive, and a huge curved display is on display. The software can also generate flat screens and even install a computer desktop display on a wall-mounted home theater screen. This is a convenient way to get VR to work. If you want to watch a video but not on the Oculus Rift and SteamVR clients, then you can load it directly using Virtual Desktop.
The only drawback is the resolution. Since Rif displays a 1080×1200 image for each eye, and the virtual screen looks like a floating object, the image you see may be smaller than the real resolution. This means that the text may appear blurry and grainy, unless you can find a fun-filled application that can cause eye strain if worn for long periods of time.
Oculus Rit delivers a comfortable, clear, immersive VR experience that will continue to evolve as the various software on the Oculus store and SteamVR are rolled out and evolved. The release of the Oculus Touch controller further adds to the value of this VR glasses.
Verdict: • An immersive VR experience • For Oculus and SteamVR platforms • Offer traditional gamepads and Oculus Touch controllers • Does not support panoramic space • Requires 4 USB ports (3 3.0.1 2.0) to run normally
Microsoft’s virtual reality is released with Windows 10 Fall Creators Update. Because it is built on the Microsoft HoloLens development framework, it is called Windows Mixed Reality, but it is essentially a virtual reality platform, not any important augmented reality or AR. /VR integrated experience.
Acer AH101-DREY is the first Windows Hybrid Reality Helmet we’ve ever seen. It’s a powerful device that provides a streamlined virtual experience in Microsoft’s virtual space, but with a better SteamVR or Oculus Rit platform. Than, this platform is still empty. Even though you can mix in Windows
Amazon to see the SteamVR software in the real world, but did not give us a deep impression on the stability or reliability of the AH101. However, it still has great potential because it has a location tracking system that does not require external beacons or sensors, and a powerful virtual interface, but Microsoft and its partners must eliminate multi-platform issues and keep up with Oculus and HTC/ Steam.
The AH101’s outer casing is made of glossy blue-black plastic, which is more eye-catching than the monochrome Oculus Rift, HTC Vive and Playstation VR. The thief’s design is similar to the PS VR, with a round padded headband that you only need to wear on your head and then tighten the wheels on your back until it is secure. The glasses are mounted on the hinges for easy adjustment. There is plenty of space between your face and the lens, so even with myopia glasses, it still feels very fierce.
The two cameras are located on the front of the helmet, a few inches apart, which allows Windows Hybrid Reality to track the position of the helmet relative to the computer during spatial processing without the need for external tracking devices like Rith, Vive and PS VR. This means that when you use the AH101 or any other Windows Mixed Reality Helmet, you won’t need to place cameras or beacons around your desk or room, making installation and use easier.
The AH101 uses a stereo display with a total resolution of 2880×1440 to convert each eye into a 1440 pixel square image. It uses LCD panels instead of the OLEDs used in Rit, Vive and PS VR. Although the resolution is higher than the other three glasses (PS VR is 960×1080, Rift and Vive are 1080×1080), its refresh rate is only 60~90Hz, while PS VR is 90~120Hz, Vive and Rif are both constant 90Hz. . In addition, compared to the OLED display of other glasses, the LCD panel has a lower contrast, so the black color does not look so deep.
An 11-foot (3.4-meter) cable is pulled from the right side of the helmet and ends with a set of USB 3.0 and HDMI connectors. Another short cable extends into the right side of the head and provides a 3.5 mm headphone jack similar to the HTC Vive. The AH101 does not provide headphones, but you can plug your own headphones into this port.
The motion controller is similar to the Oculus Rift and HTC Vive, which are made from a pair of fat alloy materials.
The controller consists of a rounded rectangular plastic rod, a rectangular control panel, and an open cone at the top. Each plastic bar is similar to the Oculus Touch’s analog stick, which has a round, clickable touchpad, just like the Vive controller, with a small menu button in the middle. Below the control panel, the position above the analog stick has a Windows button. In addition, the two triggers are designed at the bottom, and the position of the index and middle fingers will be very comfortable when you hold the controller.
When the controller is turned on, a circle of LED lights around the top open cone light will illuminate, which helps the head tracking controller position relative to the player, and can also work with the internal motion sensor, just like The helmet itself does.
Compared to the Oculus Touch, this pair of controllers seems to be cheaper. The matte black plastic is lighter and thinner, while the rectangular wand does not have the curved handle of the Touch for ergonomics.
Windows Mixed Reality
Once the helmet is set up, you can load the Windows Mixed Reality interface and start using it. Windows Hybrid Reality uses a virtual structure like the Cliff House called Cliff House to provide you with loading areas and workspaces. This is a simple, multi-room house that is used to arrange the games and applications you use most often, as well as blank walls and open areas.
The software interface is exactly the same as HoloLens, and the pop-up start menu floats in front of the view. If you have a microphone, you can access all compatible software and Cortana voice assistant. When you select an app or game, it will be placed somewhere in the room, taking up a specific space for you to view and access.
Most applications appear as floating windows that can be placed in the air or placed on the wall using a controller. When they are running in the house, you only need to view between different walls and windows to perform multitasking, which is similar to using multiple computer monitors.
More complex applications Most games will appear as floating 3D objects, which you can activate by clicking on the motion controller.
If you want to design a real cliff hut, you can use 3D holograms as decorations, animations and still life models can be scaled to any size and placed anywhere in space.
I tried several different VR experiences with Cliff House and SteamVR. In the virtual environment of Windows Mixed Reality, I loaded a demo of Halo: Recruit and Ghostbusters: Now Hiring. The aura is a simple shooting range, while the Ghostbusters pass through the famous fire station and catch it with ghost-hunting weapons. Both games use motion controllers to simulate your arm to handle machine guns or ghost traps in the game.
Motion controllers are generally very accurate and very versatile and fun to use. From the picture point of view, these two games seem to be quite simple, but compared with the current non-VR games, they are very clear and give a feeling of 3D positioning.
For SteamVR, I tried Space Pirate Trainer, Fallout 4 VR and Rick and Morty: Vitual Rickality.
Space Pirate Trainer is a simple shooting game, a bit like a halo: recruiting, when the enemy shoots at you, you need to move your body to avoid.
Fallout 4 VR is a different story, but the game is difficult to track my position, and I have encountered multiple screen problems, the background seems to be shaking; the motion controller is working well, but the game keeps putting the head and ears in my mind and Where the interactions; non-character models such as items and furniture look rough and original, it is clear that many of the graphics resources in this game (originally released in VR two years ago) were not designed for future VRs.
Rick and Morty: Virtual Rick-ality started running well, and Rick’s big workbench was successfully loaded. In the motion control section, I actually played a mess. But when I tried to load another area, the game crashed many times. This seems to be a problem with Windows Mixed Reality and SteamVR integration. If Valve or Microsoft can improve the stability of the platform, it will be easy to promote AH101 and other Windows Mixed Reality Helmets.
As the first Windows mixed reality helmet we tested, the Acer AH101-DREY is a powerful and elegant device. Unfortunately, this ecosystem is scarce compared to the SteamVR and Oculus Rift stores, and the current SteamVR support for helmets is less reliable. Convenient settings and removed external sensors make the AH101 attractive, but this advantage does not compensate for the incomplete sensory experience.
Verdict: • Cheap, comfortable to wear • Easy to set up, no external sensor tracking device required • Camera-based location tracking is not sensitive • SteamVR compatibility issues • Windows mixed reality library is scarce
Levono Star Wars: Jedi Challenges
Who does not want to be a Jedi Knight? Lightsword, mind tricks, this is a very cool performance.
Lenovo and Disney have launched an augmented reality AR game – Star Wars: Jedi Challenages (Star Wars: Jedi Challenge), you can wave the lightsaber to fight the empire. The rhythm of the game is very smooth and quite interesting, especially the lightsaber duel, and as you travel to different planets, the gameplay grows steadily. In the AR gaming space, this is the best implementation we’ve seen so far, although it has some tracking issues that can affect the gaming experience.
The product package comes with a Mirage augmented reality head (game only), a cool lightsaber controller, and a tracking beacon. In addition, you can get other accessories, including a Lightning cable, a Type-C cable, a Micro-USB cable, a pair of AA batteries, and a wall charger and power cord.
One thing to keep in mind is that unlike most other virtual reality (VR) helmets that connect to a PC, Mirage is an augmented reality (AR) helmet that works with smartphones. According to Lenovo, it is compatible with a variety of Android / iOS devices, including the latest iPhone, Samsung, Huawei phones and more.
From the outside, the Mirage head is a bit different from the other mainstream helmets we’ve seen. It’s designed to be wider, especially in the front bezel area, which allows you to see a wider environment around you while wearing it more Comfortable. The head-up size is 8.2×3.3 inches (20.92×8.34 cm) and weighs 1.1 pounds (470 grams), which is about the same size as the Oculus Rift, but due to its plastic construction and no cable, it The weight is lighter. In general, even if you wear this AR helmet for a long time, you will still feel very fierce and basically will not have any bad reaction.
You may have noticed that the top, side and bottom panels of the head are transparent and have a pair of fisheye lenses facing outwards to ensure that Mirage does not block the environment around you for better tracking of objects. And the player. It worked very well, and I didn’t have a tracking problem throughout the game, even though one of my teammates was too close to my lightsaber.
The coolest operation is to pick up the lightsaber controller. Lenovo calls it the quality of the collector. Although we may not be keen on collecting souvenirs from Star Wars, we can proudly put it at least when we don’t experience the game. On the shelf. The quality of the lightsaber is very good, it feels very strong, and there will be vibration during the game. It measures 12.4 x 1.9 inches (31.5 x 4.8 cm) and weighs 9.7 ounces (275 grams). However, to be clear, this is just a light sword handle, the actual light beam can only be seen through the head. Alternatively, you can charge it via the micro USB port on the bottom.
The tracking beacon is a small pink glowing sphere that tracks your position relative to the floor and is powered by a pair of AA batteries.
The game consists of three parts: A warrior-centric battle scene and a game of heroic strategy in Holocrons, you can command the empire, the first order, the battle against the alliance, and a holographic-based desktop chess game.
Keep in mind that this is AR (Augmented Reality) and not VR (Virtual Reality), so the content seen through the helmet is slightly transparent, making the game scene inside the room like a hologram. The main gameplay will take place in front of you, in a small helmet space, providing a 60° horizontal field of view and a 30° vertical field of view.
Open the main interface of the app and you will see an overview of the five planets. Each planet has three training sessions: lightsaber combat training, strategy-type leadership training, and holographic intelligence training. Start with Nabstar and complete all the challenges on the planet before moving on to the next planet. In addition to multiple planets and training, the game has multiple difficulty levels, so you can choose according to your own.
This is the most fascinating part of the game, you can defeat the enemy robots and the commando’s charge, or face the powerful Sith Lord in a one-on-one matchup. If you are a fan of Star Wars, then obviously I don’t need to explain this cool experience.
Before entering the battle, Archivist will give you a short game tutorial to familiarize you with the process, elements, legends and history. During the game, after I set the direction of the lightsaber, press the activation button above, and the headlights will pop up an exciting blue lightsaber, along with the classic killing of enemies, and other visual effects. They all appear as holograms, so they all look like they are transparent. If they are in a bright room, they will become more transparent, so we recommend that you play in the dark to see a clearer image. However, even in the case of intense lighting, the game is completely playable.
The lightsaber duel scene is very exciting. On Naboo, you will face the terrible Das Moore. Each planet has a different BOSS. Others are like Das Vader and the Seven Sisters. Strong opponents like Guan, Kailuo Lun, and the last surprising BOSS. The duel process is very simple, the game will prompt you where you are going to hit, and give you enough time to block and parry. In addition, different enemies have different tricks. A double-faced lightsaber like Qimei has a higher attack frequency. You have to concentrate on countering each attack. When you reduce your opponent’s health to zero, you win.
Despite the limited vision of the helmet, these battles are still very interesting. When the enemy hits me, I often don’t see their moves, resulting in many innocent hits. In addition, my lightsaber tracking is often lost. When I swing the lightsaber, it sometimes even points in the opposite direction. However, when I encounter this problem, I can re-orient it with the push of a button, but it also means an inexplicable attack.
Strategy and holography
After a hard round of lightsaber duel, you may feel some physical challenges. At this time, you can conduct leadership training. As a rebel alliance, you will face the Empire and the first order.
This looks like a standard tower defense game, but it has another flavor in AR. If you are a fan of this game, you will not be disappointed.
For another, softer experience, you get a holographic scene where various monsters in the universe are placed on the game board and battle as they move past the square. It’s easy to think of a monster or a chess game, but it’s more fun to play, and you can unlock more powerful monsters after you win. In general, you will eventually rely more on the strengths and abilities of monsters to win the war than your own strategy.
I didn’t have any tracking problems because there weren’t many moves. This allows you to spend a leisurely board game in the fast-paced lightsaber battle and help you understand the depth of the game.
Whether you are a hardcore fan or just want to take a look at this series, Star Wars: The Jedi Challenge is a very interesting AR game. From the fierce lightsaber duel and the power of epic power, with strategic gameplay, everyone can get some experience in the Jedi challenge. If you’ve ever thought about confronting Darth Vader or annihilating a large number of commandos, it will help you achieve these dreams.
Verdict: • The game experience is quite interesting • Very attractive for fans of Star Wars • Cool, sophisticated lightsaber controller • Compatible with Android and iOS phones • Some tracking problems • Narrow view
Samsung Gear VR
Compared with the old model, Samsung Gear VR 2017 has added a Bluetooth controller. At the time of its launch, the VR glasses app is quite confusing, more like an early uncertainty test product, so that you don’t want to It is recommended for family or friends.
The Gear VR hardware doesn’t change much. It’s a sponge-filled eyeglass that is worn on the head with a magical nylon material. The filled sponge is detachable in case you want to replace it someday. Samsung’s Galaxy and Note phones can be placed in front of the glasses via a USB-C or micro USB port. There is a hornworm swatch and some navigation buttons on the VR side. The top of the fuselage has a line-of-sight adjustment knob that directly adjusts the sharpness of the image, and users with near-sighted eyes can see the entire picture without wearing glasses. In addition, the 瞳 distance uses an adaptive design.
When using Gear VR for the first time, you need to put your phone in. This will automatically disconnect and prompt you to download the Oculus APP. This app contains a UI interface and an app store. If you have an Oculus account, it will also Automatically sync your PC data.
When you bring your glasses and start moving, you will get a 101° field of view. The experience of virtual reality is quite smooth, but there are granular pixels in the picture, and it can’t be eliminated no matter which mobile phone is used.
The 4.25-inch (10.8-cm) long, 2.27-ounce (64.35-gram) Bluetooth controller dramatically changed the Gear VR experience, and using glasses to select items was once the most annoying experience: either staring at something for a few seconds, Either tap the side control panel or shake your own VR. It’s much easier to use a handheld controller. If you already have an older Gear VR, you can buy another controller to enhance the experience.
Thanks to the ergonomic design, the controller is very comfortable to hold. There is a corner template, a large button, a trigger, and the Home, Back, and Volume buttons. It is powered by two AAA (size 5) batteries and Samsung can last for 40 days. The controller can detect tilt but not free movement in space. Using Gear VR is a pretty good experience, but it is significantly different from HTC Vive.
If there is no rich content, then VR will be nothing, which is also a problem with Gear VR. The Oculus store offers a lot of games, but during my use, I found that some apps are not running smoothly, are not working properly, or are not working at all.
When Gear VR first came out, only eight apps supported the controller, but Samsung New has 70 apps in development to let you fully experience the fun of the controller. If you run an app that is not optimized for the controller, you can use the buttons on the glasses or touch the slide to control it. Of course, it is more convenient to use the controller, and it is very responsive, just recalibrate each time you turn on the glasses (by long pressing the Home button).
We downloaded a bunch of apps and encountered a lot of problems. Once, the Oculus APP itself has collapsed. Like A Night Sky, Bandit Six. Salvo, Oogie, Temple Run VR, Wheelrush, and Zombie Strike all work, but Gear VR is clearly stuck when playing Janelle Monae’s music video.
For Samsung Gear VR, you need a real reason to use it, some of which may come from Facebook, which announced a new Facebook Spaces VR ecosystem at the F8 conference. Facebook has acquired Oculus, so Facebook VR is likely to appear on Gear VR first.
Shops and platforms aren’t rich enough, and if you’re not keen on gaming apps, you can experience less. Content platforms like Samsung VR and Within still feel that there are only a bunch of demo videos and short film content provided by early creators, and then they all leave, and there is no new app coming out.
The platform seems to have stalled, Samsung and Facebook need to do better, and providing a more reliable app makes Gear VR worth buying. Now, if you are interested in VR, then it is best to choose Sony’s PlayStation VR or HTC Vive.
Verdict: • Hand-held controller that is comfortable and easy to use • GalaxyNote series phone compatible • Good price • Some older software is not compatible • Non-game content is stale • Only a few apps support controllers